Her presence in the game not only enables the game's designers to shock you with quiet-quiet-LOUD interruptions every 15 minutes or so. She invades your consciousness, eyes swapped out for white beams of light, ghoulish hands as cloying as her melancholy dialogue. Having chased the promise of his lost girlfriend in the first game, he is now chased by her ghost. Once again you step into the shoes of engineer hero Isaac Clarke. Taking its cues from Event Horizon, Resident Evil 4 and Doom 3, it's a rollercoaster ride. We may be three years from the hellish events experienced on board the USG Ishimura but in most meaningful ways, Dead Space 2 picks up at the moment its predecessor ended. If you fear the unknown, you can approach the sequel to Visceral Games' galactic survival horror with some confidence. Walls close in, creating a sense of claustrophobia and panic when trying to line up a headshot in a confined space. Save points are spread out between long tightropes of danger. There's a limit to the amount of ammunition or health packs which can be carried at any given time. Then there are those games which unsettle the player by restraining their reach into the world. Other games engender fear through brute shocks: sudden power failures that rob you of a sense, floorboards which give way in showers of splinters, monsters who burst through walls you had ticked off as safe in your subconscious. Some games elicit fear in their player through ambience: the hollow grumble of a cello, a mortal cry for help daubed in blood on a wall, a rocking horse swaying in an unfamiliar breeze as an unseen child sings a nursery rhyme.
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